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I'm a game designer and developer with 4 years of experience in the industry. I excel in system design and technical design where I'm able to take advantage of my background as a life long fan of video games, and my experience programming! Currently I'm a game design at Paradoxum Studios!

 

Welcome to my portfolio!

Projects
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Role: Designer/Programmer

Necrocore is a first person shooter that combines the old school style of enemies as sprites with new school ability gameplay. Also incorporates rogue-like modifiers that gives the players buffs. The game was developed as a demo for my college capstone.

Necrocore

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Role: Game Designer

A tower defense game on the Roblox platform that takes inspiration from old school tower defense games to create the most polished iteration of the genre on Roblox. The game has been active since 2019 has been recieving constant live ops support.

Tower Defense Simulator

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Role: Game Designer

A collectathon game made for the Roblox platform that's focused on having the players collect a variety of creatures called Smashlings.  This was a branded project while I was working at Supersocial.

Pinata Smash Simulator

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Role: Blueprints Programmer

A musical/lighting VR experience developed in Unreal Engine 4 for a college capstone. Players can strum to continue the music and impact the intensity of the lighting. This was developed as a Capstone project in College using Unreal Engine Blueprints 

Andalus

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Role: Designer/Programmer

A First Person Shooter that takes the changes the stage in real-time as time passes. Each stage themed after a different time period. This game was developed during a game jam with the theme being "time".

Time Gladiator

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